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Aside from the PvP/10 man/ 25 man/badge venues, there is also crafting to consider.
The blacksmithing module: there are 2 upgrades, keeping your weapon/armor always the best there is at your progression level, 'till you reach 'heart of darkness' and 'sun mote', where there are no more upgrades.
The tailoring module: you get a set that give you the stats you need, in abundance, while neglecting some stats that although you want, you don't need.
I think they should combine both modules, an upgradeable set that uses nothing but craft mats at first, then uses naxx mote, then uses godonlyknowsprimalofunspokenevil, thus giving incentive for keeping what ever your craft of choice is, and not dropping it for LW or whatever craft that will give you the most non-gear buff in the expansion.
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