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Old 05/13/08, 8:32 AM   #29 (permalink)
 Playered
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Night Elf Druid
 
Ravencrest (EU)
Another thing about Badge and Token systems, it feels like something which could be better used by being incorporated into the crafting system which is already mostly lack-luster.


Regarding Dungeon 'Tokens' and Dungeon specific 'Badges';
If you look at Sunwell, you have 2 pairs of gloves, chests and such of which one is clearly inferior to the other - resulting in a mass rush for one (perhaps given a profession too) and the other being sent to offspecs as no one wants them, Sunfire Robe being the example.

Consider if Sunfire Robe was a drop from say M'uru, but you could also craft the same Sunfire Robe from tailoring (375 Required to wear) provided you had the pattern and enough 'Sunmotes' to do so.
This would have 2 different effects:
  • 1) It would remove 'clutter' from the item pools, you would just have one good item instead of one good and one inferior one.
    2) It provides some essence of Badge/Token system, you would in essence be able to 'earn over time' items on some people if they had the profession instead of leaving it completly open to the RNG.
No one would be penalized for not having the Profession, but having it provides a nice incentive and it helps deal with some of the RNG problems.

The only issue left for this kind of system is the Pattern and 'Resource' acquisition.
The Pattern which you could derive from a Quest initiating item (ala Head of Onyxia), allowing you to give one crafter per boss kill to learn how to make the item of choice for themselves.
The Resource thing, well something like Hearts of Darkness and Sunmotes generally suits this fine.
 
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