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Old 05/13/08, 2:41 PM   #36 (permalink)
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by Macblade View Post
This is exactly what I didn't want to get into. All you are arguing about is the fine details of what the numbers are. Okay, so if BT drops 3 badges per boss it wouldn't be worth it, fine, have each boss drop 5 or 10. I'm not saying I have the numbers right, those would take a lot of though and testing.

So basically, if you can change the numbers in the system and that answers your question then you are missing the point here. Raise a concern about the rules that the system is based on, otherwise the converstation is going to head down hill really fast. As far as a boss token system, yes, I think that might be a good idea, which is why I mentioned it in the OP.
That's really not what I'm saying. My concern is that if the next tier of instance gives you the same loot more quickly, you'll have to figure out a way to incentivize the large number of people motivated by loot to actually learn it.

I used the BT example to show that in order to even make this time-reward tradeoff close to balanced, you'd need a fairly large ramp-up between tiers: at 6 badges per boss, BT is roughly the same badge/hour ratio as Karazhan, while requiring quite a bit more gear, quite a bit more learning time, and 2.5 times as many people. So yeah, each tier could give N times the badges of the previous tier for large N (10 or 20) to get around this problem (since the new "tier" of badge loot is not realistically attainable using the old instances), but at that point you basically have per-instance tokens with a conversion factor.

Waving your arms around and saying "tell me what's wrong with this idea other than the numbers" is a very difficult position to argue against, for the record.
 
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