Originally Posted by Macblade
This is exactly what I didn't want to get into. All you are arguing about is the fine details of what the numbers are. Okay, so if BT drops 3 badges per boss it wouldn't be worth it, fine, have each boss drop 5 or 10. I'm not saying I have the numbers right, those would take a lot of though and testing.
So basically, if you can change the numbers in the system and that answers your question then you are missing the point here. Raise a concern about the rules that the system is based on, otherwise the converstation is going to head down hill really fast. As far as a boss token system, yes, I think that might be a good idea, which is why I mentioned it in the OP.
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That's really not what I'm saying. My concern is that if the next tier of instance gives you the same loot more quickly, you'll have to figure out a way to incentivize the large number of people motivated by loot to actually learn it.
I used the BT example to show that in order to even make this time-reward tradeoff close to balanced, you'd need a fairly large ramp-up between tiers: at 6 badges per boss, BT is roughly the same badge/hour ratio as Karazhan, while requiring quite a bit more gear, quite a bit more learning time, and 2.5 times as many people. So yeah, each tier could give N times the badges of the previous tier for large N (10 or 20) to get around this problem (since the new "tier" of badge loot is not realistically attainable using the old instances), but at that point you basically have per-instance tokens with a conversion factor.
Waving your arms around and saying "tell me what's wrong with this idea other than the numbers" is a very difficult position to argue against, for the record.