Originally Posted by Lithose
Every boss drops 2 keys...
When the boss dies a chest spawns..
Keys allow you to open the chest and take one item from the bosses loot table, the key is destroyed upon taking the item...
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I don't know why more people didn't take notice to this idea. Quite frankly, I think it solves a lot the issues that have been mentioned (items hardly seen, gear relative to content). Utilizing this system would mean that a fair rotation of gear acquisition could be put into place. No longer would you run the instance 8 weeks in a row with only Plate dropping. essentially, it'd be up to the guild to make sure that everyone receives gear fairly. Every time you kill a boss, you are guranteed that two people would be able to make use of 'items dropped'.. or in this case, the chests.
One abuse I can think of is stacking gear to push progression faster, but that already happens today. You could give the tank both keys so his stats increase faster thus aiding the next boss' progression, but who doesn't autoloot items to specific classes in these situations.. so that's moot.
Legendaries should still be a RNG or put on an Atiesh type system due to the distinction that they hold.