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Old 05/14/08, 11:25 AM   #44 (permalink)
Valerian
Don Flamenco
 
Night Elf Druid
 
Blackhand
Originally Posted by Barkskin View Post
I don't know why more people didn't take notice to this idea. Quite frankly, I think it solves a lot the issues that have been mentioned (items hardly seen, gear relative to content). Utilizing this system would mean that a fair rotation of gear acquisition could be put into place. No longer would you run the instance 8 weeks in a row with only Plate dropping. essentially, it'd be up to the guild to make sure that everyone receives gear fairly. Every time you kill a boss, you are guranteed that two people would be able to make use of 'items dropped'.. or in this case, the chests.

One abuse I can think of is stacking gear to push progression faster, but that already happens today. You could give the tank both keys so his stats increase faster thus aiding the next boss' progression, but who doesn't autoloot items to specific classes in these situations.. so that's moot.

Legendaries should still be a RNG or put on an Atiesh type system due to the distinction that they hold.
If stacking for progression was a problem delay the key drops for a couple of kills. I doubt people get too upset at "randomness" the first couple of times since rarely does stuff go to waste. Its after you've farmed a boss for a while and you only want ONE thing from the loot table that killing the boss becomes tedious. Like say after 4-5 kills the boss now drops 1 random item and 1 key. After 8-9 kills he drops 2 keys. Or whatever number would be "appropriate". A method like this would also allow added offpsec gear to a bosses loot table without worry that it would rot frequently. Its kind of annoying that there are barely any offset tanking pieces for feral druids, for example.
 
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