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Old 05/14/08, 4:06 PM   #139 (permalink)
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Originally Posted by razi View Post
Here's diminishing returns in layman's terms:

If I have five apples and I buy one apple, I have increased my appleness by 1/5 = 20%.

If I have ten apples and I buy one apple, I have increased my appleness by 1/10 = 10%

This is what people are claiming equates to diminishing returns...

But the bottom-line is, I'm still getting ONE MORE TASTY APPLE.

Compared to say, 100 apples, getting one more apple doesn't seem that great, but you could have said the same thing when you had 99 apples, and the same thing when you had 98 apples... and as a result you would never have gotten to 100 apples. That's why despite *relative* diminishing returns, that isn't reason enough to stop stacking more and more of haste or mostly any other stat for that matter.

There are however other valid arguments in favor establishing a haste "cap" (primarily referring to Hunters).
The problem with your argument is that stats interact with each other in a way that your analogy doesn't describe. The raw DPS increase from haste is a function of your other stats, yes, and not of haste. 1 haste is going to be worth X DPS, all other things being equal. But 1 AP or 1 spell damage may be worth Y DPS, and Y is a function of haste. The reason to stop stacking a stat comes from the idea that stacking that stat will eventually make other stats more valuable. There is a mathematical point where, if you were just stacking haste, Y will increase to be greater than X.

There may not be a practical, achievable point, depending on the stat you're talking about (for example, if you're a caster and you're talking about crit, this will never happen--1 spell crit will never outweigh 1 spell haste at any practical gear level), but it is important to realize that the value of a DPS stat relative to other DPS stats decreases as you stack it, with the sole exception of armor penetration.
 
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