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Old 05/15/08, 4:57 AM   #1627 (permalink)
mofidik
Von Kaiser
 
Night Elf Rogue
 
Doomhammer (EU)
Originally Posted by Skyro View Post
rogue vs rogue
Agreed to disagree

Originally Posted by Skyro View Post
I can only assume you don't use the strategy and are theorycrafting. Let me explain. The Druid has to pop because the Priest can just continually DOT the War and run away, and the Priest can solo the Warrior if he has no Druid support (very slowly anyway). They don't "rush in like madmen," the Warrior is forced to engage the Priest because of the DoTs. All the while I wait for the Druid to pop and if I open on him trust me, they cannot recover unless we royally F up somewhere. It isn't a guaranteed victory I'm going to beat War/Druid every game (largely depends on the opener), but Mut Rogue/Disc Priest > ShS Rogue/Disc Priest vs War/Druid. Ask any ->top<- team from either side. It is, in fact, one of the main reasons to go Mut because of the popularity of War/Druid. I question what kind of War/Druid teams you are facing considering you think all Mut has to do is get on the Warrior and make him go sword and board. Druids have a thing called Cyclone, and Feral Charge, and Bash, and all that adds up to your Priest eating dirt.
I did a bicycle ride to 1.9k in a few hours with a priest (we had no expirience playing together since we did warlock/priest/rogue in S2) me being Shs, that and the fact I'm the type that sits around bored watching arena videos rather than doing dailies, I can safely claim my expirience isn't 100% theorycraft.
That said, I can only recall one high rated priest/rogue video with a mutilate rogue (faction's) who carries the entire team by being able to put the warrior in D, and keeping the druid busy healing. It's like domino, Mutilate has high damage, warrior turtles, priest off DPSes/burns, druid has to focus on healing. I already agreed you'll win in the off chance you get a good opener on the druid, but after that it becomes a turtle game, and if you play that turtle game by trying to kill the druid, you're giving away wins (although you never stated you did, you did however state you don't sit on the warrior, what exactly do you do when your initial burst doesn't work?). I'm well aware mut is a favorable spec for priest/rogue selectively against warrior/druid because you can't switch without a cyclone/sheep/etc on the warrior anyway, aswel.



Originally Posted by Skyro View Post
As for Rogue/Caster the strategy...
The rogue/caster setup I brought up was to illustrate how your approach can't possibly realiably work, since you claimed to do about exactly the same as a rogue/caster team would do against warrior/druid. Seeing how a Dpriest doesn't have the offensive pressure of a caster, and caster/rogue still not nearly always manages to turn the game that fast, you'll need too much luck to even hope for this to work.

Originally Posted by Skyro View Post
Sure you can claim I haven't "mastered" ShS, and I can claim the same for you with Mut (you almost admit as much from what you've said about it, most of it seemingly theorycraft). It doesn't get us anywhere, does it? ShS is largely managing cooldowns and shutting down their primary target, Mut is more about coordinating the burst (and yes, you have to be aware of 'what is happening around me'). If believing ShS is somehow a more skilled build to play makes you feel better about playing it good for you, but it has no effect on the viability of either build in arenas.
Well, if you truly wish to turn specs into a personal matter, than I guess this makes sense. I was making statements directed at the specs in general and not players personally (nobody in the world has mastered either spec, afterall everyone makes mistakes and loses). Coordinating burst is the only skill a mutilate might have that applies less to a Shs rogue (even though a Shs has an even harder time bursting stuff down in CC windows generally), but then, knowing when to catch a target with his pants down is far trickier business that doesn't really apply to mutilate outside the luck of finding something in stealth. If you have any particular (rational) arguments as to how mutilate has an even/higher skillcap than Shs I'd be glad to hear, though.
 
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