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The way it is in sunwell currently is the best application of it thus far and I have no complaints with it, albeit, I havent seen the major caveats of the system yet, but from a theoretic standpoint it looks solid.
I dont think it's ideal for Blizzard to abolish the RNG system, as that's what makes killing bosses fun in my opinion, well, at least before you kill the boss. RNG prolongs content, and as shitty as that is, it'd be a loss of revenue for Blizzard if they had to design more content to make up for the fact people are getting the drops they need rather quickly. This is, if they want to maintain the high end raider subscriber base. Ideally, yes, it would be nice to be able to get all the loot you needed within a reasonable amount of time, practically, it's not a good idea.
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