|
Good thread ; and stick [Mage] in the title as Manly said ; so it looks official and gets more attention.
I'll go through your text in a bit Alvira ; thank you for taking the bull by the horns and getting this thread started. If you can help bring to the table some discussion that results in more people being better able to understand the thought processes behind what it is we do... hopefully some number crunching can be done.
--------------------------------
Kavan regarding Rawr ; I think trying to bring arcane "cycles" into it is quite hard and less useful than when it used to be the ABx3, AM,scorch ; for example. Although of course, more info is better than no info... And I don't want to knock anyone involved with Rawr because its been a revalation.
However, while you're here and open to suggestions - when you say you incorporate an (AB,FrB,FrB) cycle ; thats great but is it possible also to do something like the following :
Double FrB ; custom AB spam length [ ] "Please enter this field the number of AB casts in a row you would like to simulate" ; Rawr will add a double frosbolt to this cycle and calculate the dps"
Single FrB cycle ; custom AB length [ ] "Please enter this field the number of AB casts in a row you would like to simulate" ; Rawr will add a single frosbolt to this cycle and calculate the dps"
Or alternatively ; it is possible for Rawr to run the numbers and tell you whether, for example, 7:2 or 14:1 are better dps using custom fields x and y where y is never greater than 2?
Or ; is the functionality there already?
To be honest - I love Rawr ; but rotations are not really used by arcane as such ; It's totally dependent on how much mana we have coming in - and things such as SP's damage, raid mana (allowing chance for innervate), crits on pots/gems can vary this hugely - so the only real numbers I look at in Rawr are :
1. Total damage
2. Mana regen
3. TPS
In that order ; and then I vary the enchants, gear, buffs and see how they change.
For example, with JOW up ; I can see whether 30 int or 40 spell damage is better for total damage, and how my mana regen is affected in relation to TPS. With and without shammie totems, I can see whether for example, two +12 spell damage gems are better in my belt for overall damage than an int and a spirit gem, and I can visualise in my mind the fights that I'm going to be facing and whether I'm likely to get the totems.
IF (and it may be a big if) I were able to either...
a ) Get Rawr to tell me directly or b) able to use swap-outs to determine
... how many AB I can spam in a row with 2 frostbolts interweaved, and like wise with 1 frostbolt interweaved... I can then visualise whether I want more damage or more regen.
This greatly affects decisions such as : hit vs intellect/spirit regen.
For example ; If I use a piece of gear which as huge damage, but incorporates hit ; then this adds substance to frostbolts (as miss chance falls) and I can "get away with" a bit less regen, because the frostbolt damage overall will be higher, and I won't need to AB spam so much.
Conversely ; If I want to use a flask of supreme power instead of elixirs (lowering my int and spirit) for a wipe-night, I would like to see how many ABs I can ideally use.
The reality is that Rawr is going to struggle when it comes to Arcane ; as the arcane game-mode incredibly situational ; and really only the total damage and mana regen statistics are crucial ; in relation to the raid groups that the various users will be accustomed to. I welcome your thoughts on this, as it would not surprise me in the least if I was missing a few features of the existing "cycles" within Rawr ; which from what I've seen mostly incorporate [AM, scorch], [FrBx3 or more], [AB,Fb,AB,Fb ] none of which are relevant ; and which contributed to me avoiding using either the "DPS" or "Cycle DPS" data.
Many thanks in advance
|