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Old 05/15/08, 1:25 PM   #1629 (permalink)
Tower
King Hippo
 
Undead Rogue
 
Blackhand
I'd interject and say "let's try to keep this thread on track" but it really hasn't gone anywhere in the last 30 pages, so...

The rogue class is a melee class, meaning we are bound/crippled by snares and latency. ShS has more closing options and no directional requirement, and with the right PvE gear can put out more damage than Mutilate without sacrificing too much survivability.

While both ShS and Mutilate are punishing specs, they are clearly so for different reasons. The reasons for Mutilate being so strong are very "passive". High output from energy use, high incoming healing rewards, high snare resist rate – all passive. The spec plays generally how rogues have been meant to play since launch; get the opener, never let go. ShS, and wearing PvE gear while specing ShS, has really changed how the rogue class works and with whom we can work with. ShS just plain has more "Active" counters to our worst enemy, being kited out of melee range. There are more decisions to be made playing as ShS as there as just more options to switch targets either offensively or defensively, or stay on target through an onslaught of CC.

So if you want to say "more options" to play a spec efficiently equals "more skill", so be it. Clearly mutilate and even combat maces have their place in Gladiator range in the smaller brackets. If you can get Gladiator+ with what you're arguing, more power to you. Otherwise I tire of the lack of experience when it comes to arguing A vs. B in this thread.
 
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