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I'm floored by how many people think a "pick what you want" loot table is a good idea. It would only ensure that guilds would burn through content faster and therefore the instance lifespan would be TERRIBLY short. Blizzard doesn't want this, and I'm sure we all don't want to be sitting around for MONTHS and MONTHS waiting for the next patch for 1-2 more instances that we'll be done with in a 4-6 weeks.
I understand that people feel the RNG bones them week after week... but it screws everyone equally. The real problem is that some items are just poorly itemized. Sockets were a GREAT idea, and they could easily expand the "personalization" of items through these types of mechanisms. While Theorycrafting has told us what is "BEST", there are lots of ways items could still be an upgrade from previous items.
Lets not throw the baby out with the bathwater... tokens are just a cop-out. If a boss has a 20 item loot table and only 8 of those items were ever taken, do you think that's a good system?? If every melee DPS was able to have a DST would that not hurt the status and uniqueness of it?? I don't know about you guys, but I don't want to see everyone in identical gear because the cookie cutter theorycrafting says "DO THIS".
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