View Single Post
Old 05/15/08, 4:40 PM   #66 (permalink)
Douglas
Don Flamenco
 
Douglas's Avatar
 
Night Elf Druid
 
Earthen Ring
Originally Posted by Uglesh View Post
I understand that people feel the RNG bones them week after week... but it screws everyone equally.
Actually though, one of the problems is that it doesn't. Because it's really random, some guilds can have a string of good luck, and some guilds can have a string of bad luck. Some way to "normalize" the RNG would be a great thing.

Let me brainstorm about this for a minute.

You go into an instance. It has n bosses.

There are n+1 loot tables; each boss gets a personal makes-sense-for-that-one-boss loot table, and there's also a "global" loot table that the bosses share. We've seen essentially this for raid loot tables as far back as MC.

When an item drops, it is removed from the relevant loot table.

So, a boss drops. It drops two items from its personal loot table... but they cannot ever be the same item, because when the second item is rolled for, the first is not on that loot table. It also drops three items from the global loot table, which also cannot ever be the same item.

Second boss drops. It drops two items from its personal loot table, and they can't be the same item. It also drops three items from the global loot table, and those items can't be the same... but they also can't be the same as any of the items that dropped off the first boss.

On soft reset, all loot tables reset (though for bosses that don't respawn, you can't tell). So if you split the run across nights, some duplicates become possible. (Perhaps worth it to mitigate some types of gaming the system.)

Doesn't really make the RNG screw everyone equally, but it at least evens things out a bit -- a run with no feral druids is not going to see a feral druid staff drop six times in a row. So it might be more equal than it is today.
 
User is offline.
Reply With Quote