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Old 05/15/08, 10:03 PM   #70 (permalink)
Morlark
Von Kaiser
 
Tauren Hunter
 
<XW>
Neptulon (EU)
Originally Posted by Cadfael View Post
Since loot is determined on spawn time and bosses normally spawn on instance creation, this means that they would need to prevent building/changing a group once the first player enters the raid instance in order for this to work.

That or all bosses need to spawn in at pull time. And that's just one minor technical issue with that proposition.
I don't think that's actually an issue at all. There are numerous examples of loot that is present, but can only be seen in certain circumstances, e.g. scourgestones, or that fish tracking book from the crates, or pretty much any quest item. It's not too much of a stretch to think that think that this suggestion could be implemented simply having all bosses spawn with all possible loot drops, and then adjusting the visibility of the appropriate items based on raid composition at kill time.

At the end of the day, I think Blizzard simply doesn't want to implement this idea. And to be fair, I can kinda see why. If they start allowing us to directly fiddle with the drops in this way, where does it end? Part of the allure of the RNG is that it is random. If you know what you're going to get and when you're going to get it, there's no sense of thrill or anticipation.
 
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