Thread: Felmyst
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Old 05/16/08, 4:42 AM   #238 (permalink)
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
In our guild currently I'm the only one who really can make the calls, and to prepare them for times when I'm not around I have made some sample pics of the different breath for Felmyst (taken from Phantasie's wonderful video posted here, which helped me a lot).
Also I've made a small video of only some breaths of our tries.

Pay special notice to the last breath which is a perfect sample of brain fart. Don't use the patterns of the western side on breaths on the east side. It just won't work. ("Mhhhmok, she's moving to the right, so get your asses to the fire." -Swoosh. -WTF.)

The description on the screens is in German, but I guess you'll still get the idea.

East: Move to fire (south)
East->Fire 1.1 - Position || East->Fire 1.2 - Flight
East->Fire 2.1 - Position || East->Fire 2.2 - Flight
East->Fire 3.1 - Position || East->Fire 3.2 - Flight
East->Fire 4.1 - Position || East->Fire 4.2 - Flight
East->Fire 5.1 - Position || East->Fire 5.2 - Flight


East: Move to tree (north)
East->Tree 1.1 - Position || East->Tree 1.2 - Flight
East->Tree 2.1 - Position || East->Tree 2.2 - Flight
East->Tree 3.1 - Position || East->Tree 3.2 - Flight


West: Move to fire (south)
West->Fire 1.1 - Position || West->Fire 1.2 - Flight
West->Fire 2.1 - Position || West->Fire 2.2 - Flight


West: Move to tree (north)
West->Tree 1.1 - Position || West->Tree 1.2 - Flight
West->Tree 2.1 - Position || West->Tree 2.2 - Flight


>> Breath Video <<


Some additional tips for the breath caller (some were already mentioned here):
  • Stay away from the raid when calling a breath. You don't want AE effects and skeletons/players roaming in your field of vision.
  • Don't stay too far away though. Before the first breath you will get damage from the debuff, and if you're too far away you won't receive that much healing. Later you'll be mostly out of range of the debuff, so it's ok to stay a bit further away.
  • Don't care about skeletons or mind controlled players. They just distract you from your duty. The skeletons are taken care of by the AE players.
    I once wiped the whole raid by beating up a mind controlled priest and calling a breath too late. Let others take care of this unless you're 100% confident of what you're doing.
  • On fire (south) calls, make your raid move really really tight to the fire. On a middle breath you don't have much space left from the fire to the breath cloud.
  • I just call 'tree' (north) and 'fire' (south). I don't care about middle breaths, the raid should just act as if they wouldn't exist at all. Or more precisely, when standing by the tree, they should act as if there were only middle and tree breaths, and when standing by the fire, only fire and middle breaths. Make this a habit.
  • In the beginning it's not easy to recognize the patterns, but after a while you could do it with eyes closed (well, not really, but almost).
  • As multiple times mentioned, the eastern calls are the tricky ones. See the screenshots. On the western breaths, she always moves before breathing, either to the left (fire), right (tree) or straight forward (middle).



Despite that, I wonder how some people here say that you could do this boss with even 10 healers without much trouble. On tuesday we were having 9 healers and 4 shadow priests, it was a total disaster with Felmyst going into enrage with 25% left. Yesterday we replaced one healer and one shadow priest with 'true' ranged DDs and we (first-) killed her with 40 seconds left to enrage on our 4th try. It went so smooth that I even suspected that she was nerfed by a good million HP (no, she wasn't).
As for shadow priests, don't bring too many of them. They're like melees, just worse. They don't do as much damage on the ground phase, and do only marginal damage in the air phase.

If anyone cares, here's the WWS Log or our kill and here our wipes from tuesday.

Item Ranking Rogue [horribly outdated]
 
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