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Old 05/16/08, 7:34 AM   #1755 (permalink)
Pintofbrew
(A)bort, (R)etry, (F)ail?
 
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Undead Mage
 
Kilrogg (EU)
Callia: Finkum is correct: Your gems are extremely odd. Firstly, you've socketed everything red with crit/dmg. Secondly, you've got a number of hit/mp5 in blue sockets.

Ok first things first. It doesn't matter what spec you are, what content you do, what socks you wear. You ALWAYS reach hitcap before anything else. Even with a dranei in your group, you are .6% off hitcap. Strive to reach 13% hit (164) if you don't always group with a dranei, or 12% hit (152) if you do. What's with the hit/mp5 gems? You don't -have- to socket the colour the socket is, it's optional. This is particularly true when the bonus is irrelevant to your DPS.

If you insist on getting the socket bonus on your spellfire (with the exception of the gloves, their gemming is lovely though rare) go for stam/dmg in blue and spell/hit in yellow. This will net you +10dmg +4hit and +10sta which is clearly much more than +5dmg +4crit +4hit +2mp5 and +4sta.

As a guideline:
1crit = 0.7dmg
1hit = 1.6dmg (until the hit-cap, when it becomes 1hit = 0)
1haste=1.2dmg
int, stam, spi, all do nothing to your dps. Int does almost nothing to the length of time you can sustain it too. Don't mistakenly assume "I sometimes go OOM, so I'll stack int" like some do; One fireball's worth of mana is 31int. That could have been +38dmg which is hugely more DPS than 31int. You gain 0 mana from Spirit as Fire.

Your pants need a patch, and your bracers need an enchant change from +12int to +15dmg, and you disparately need new boots. Blastings as Finkum said would be optimal.

Gearwise, you look plenty fine aside from those small issues.

As said before, if you raid with no SP/shaman you should consider speccing out of Icy Veins and into Clearcasting. Do not be fooled and try to get Clearcasting and icy veins in the same build, this will net you a crappy firebuild which will drop damage talents for pathetic mana returns.

Do not be fooled into using Fireblast on bossfights for any other reason except motion. If and only if you have ease with mana consider fireblasting -only- when moving. It's DPM is particularly bad and if you're short you'll regret you didn't use that mana for a Fireball later.

Other than that, the difference between a shit mage and a great one boils down to correct Cooldown Usage. If you buttprawn your CDs, you won't make the dps. Ideally, you want two things to happen:

1)Get all your cooldowns going -together- at one point:
When the boss is 20%, ask for Bloodlust. You should always insist you get BL then, the difference is staggering. When you get your Lust, scorch once, and pop everything: Trinket, Icy Veins, Combustion, destro-pot (if applicable), Flame Cap (if you're not using mana gems). This spike in DPS will tip you over significantly.

2)Use as many cooldowns as possible, without preventing (1) happening.
While it is imperative you get all CDs at Molten Fury+Bloodlust time, you must also use as many as possible before that. Don't do a 4:30 Bear fight when you use them all once at 20%. You could have used at least the trinkets once at around 85% and still safely had them all up before BL was up.

1k DPS at this gear level is the goalpost to aim for, however do maintain that many bosses at your raiding level are not indicative. It is impossible to use Void Reaver, Zul'jin, Opera as DPS checks and comparing them is irrelevant: A lot of fights are technical and DPS is not an issue nor is it practical. Good DPS checks are ZA Bear boss, possibly ZA Lynx and... Well that's pretty much it until Terron.

Personally I'd suggest if you're planing to stick to 10-man content to consider Frost. I understand that's a hard thing to do once you've made all that spellfire, but switching to frost will net you (1) amazingly excellent boots (2) excellent pads, both of which are itemslot-for-itemslot much better than the spellfire equivalents (you can perfectly well slot in Belt of Blasting and Studious Handwraps) and more independence. Technically it's down to play-style but frost is a lot more self-sufficient and shines much better in 5-10 man content. This is doubly true in ZA and it's very obvious on trash. A frostmage with no Winter's Chill is weeks ahead of a firemage with no imp-scorch on trash.
 
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