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Old 05/16/08, 5:32 PM   #456 (permalink)
Krellian
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by Seventity View Post
Balancing issues aside, I like those changes. However, rating requirements for everything should've been introduced earlier. What always bothered me was lack of progression in PvP, you just got a random team, played 10 games and could buy an item each month or 2, if you managed to get decent rating of 1600-1700, that was cutting purchases to 1 month more or less, people were simply gearing by doing very little to nothing.

Imho, instead of certain items, each season gear should have higher cap. So currently you would have blue gear for free honor, S1 gear for just arena points, S2 gear with rating req of 1600, S3 with 1800 and S4 with 2000 (shoulder 2200). Perhaps increasing amount of points earned would be necessary or allowing upgrade at lower arena cost, if you have lower tier piece already.

But won't that bring PvP back to the time, where a fresh player would complain about everyone outgearing him and no chance to compete with them? But then, what's worth being the best if you have the same rewards as "noskills" (not to mention class/setup imbalances)? What about boosting teams, they would boost a person in one bracket to given level (say 2000) and then he would grind points in other bracket easily buying S3, skipping the progression. I think idea is good, but it's too easy to cheat through.

Anyway, just my thoughts.

I have seen several posts here with the same basic premise; why should bad players be allowed top line gear (pvp). Think about it this way. A bad player in full s3 will still get stomped by a good player in s2(much less s3). Aside from point selling or boosting, the "prestige" for good players are titles and specifically shoulders. Let the bad players have 10 games a week to get an item every two months, they still wont be able to beat a good player, which is reward enough. (keeps both paying...er playing).
 
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