Originally Posted by Lithose
I guess another solution could be to have a more "organic" ladder, where the requirements for purchasing items grow and decline based off of a litmus test of the current standings in the arena..I'm not a math whiz, but I am pretty sure there are statistical tools that can base the current personal rating average vs requirement.
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what you are looking for here is a system that uses percentages instead of fixed ratings. For example instead of a weapon being 1850 rating, it would be you must rank in the top 1/3 of teams in that bracket. That way inflation has no effect since it is a moving target that adjusts for any amount of points in the system.