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Old 05/16/08, 5:53 PM   #96 (permalink)
morohtar
Glass Joe
 
Night Elf Hunter
 
Lightbringer
Originally Posted by mofidik View Post
Rating requirements are there exactly so that you need to be a somewhat skilled player to achieve high quality gear, granted you need to find a suitable partner (if your wife respecs resto, that's arguably one of the better 2v2 combs there and then, although it requires lots of skill). I really can't see how you think the system is flawed because you don't get stuff when you're simply not "winning" in the system. And what system doesn't work like this? It works exactly the same as any character advancing system I'm aware of: You get better gear meaning you advance in some way to where you'll meet more technical and stronger oponents. Gear is nice and shiny, but if you don't have to work for it, half the fun is gone because half of the advancement curve is gone. Don't take that away from the masses that actually want to have a serious go at arenas. Have you considered the arena system is entirely just too hardcore for your preference at all?
Oh come now, as Alliance in many battlegroup (mine for sure), we lose a large (best guess, 75%) majority of BGs...so we have to lose our way to honor and marks. Why would I feel arena is any different? Wow PVP rewards losing, albeit slower than winning (ie, 1 mark per BG instead of 3). You can lose in AV and still get more honor than the winners.

Originally Posted by mofidik View Post
Also you might want to be careful with your claims of class viability. Every single class is vialbe in every single bracket, if you chose to play the wrong spec that's your problem, but the only thing you could argue is that you can't find a suitable partner or you're a fresh PvPer. Even in the case of gear, it's always nice to point fingers and not blaming your own lack off skill, but there's plenty players still wearing some S1 past 2k.
I am not saying it's impossible for any particular class/spec to win, but you also need to be careful with what you feel is "viable". I am saying that raiders can succeed equally as any class or spec. In arena, a prot tank, pally, or feral druid are not going to do very well. A hunter and other classes have to be more skilled to beat lesser skilled players by default. There are some classes that do poorly at every bracket. This is simply not balance or E-sport. It was fine until they started bringing in rating requirements. I didn't mind doing mediocre with my wife in the past because I knew there was a reward coming, even if that carrot was a mile away. Now I have 5k arena and 75k honor, and I may not even be able to spend much of it in S4 (aside from the honor and points I get while in S4). So is it in Blizzard's best interest for me (and the others like me) to just quit since I have no reason to continue?

Originally Posted by Touf View Post
The raid analogy is pretty flawed. Yeah, you can walk in and get 10 pieces in a night, but you failed to mention the 24 other people that carried you, especially the geared tanks and healers. You can get lifted to a decent rating on a 5v5.
What if I wasn't being carried? What if I was top DPS on a farm raid? Not sure how my analogy is flawed? In arena, you have to wait weeks/months to get 1 piece of gear with no chance of shortening that waiting period beyond doing slightly better in ratings for more points. In raids however, you can get lucky and get what you need in 1 run. Does that happen often? No, but at least in raids all classes/specs have an equal chance to succeed.

I think WoW PVP has been flawed and inequitable for so long that everyone just accepts it as reason.

Originally Posted by Yes View Post
As a feral druid and a hunter combo with your skill level you are 1500-1600 rated. You should be happy. You're still 'better;' more then half the population that arenas. Compare the amount of gear the average raider gets itemlvl to itemlvl to a 1500 rated arena player!
I don't disagree that raiders sometime's get the shaft on drops (or the rolls or DKP loss). But the nature of raiding is luck in drops/rolls. You may get the drop tonight or 5 months from now. But PVP has always been more concrete with it's goals. Each item needs a certain amount of points. If you suck, it will take you 3x longer to get the item, but at least you had a reason to continue.

As it stands now in PVP, you can't be mediocre or play a certain class/spec and expect to get a lot of the rewards...whereas a low-skilled guild raider can still get rewards no matter their skill, class, or whathaveyou (if the guild lets them go of course).

Last edited by morohtar : 05/16/08 at 6:05 PM.
 
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