View Single Post
Old 05/16/08, 7:30 PM   #7 (permalink)
Mijae
Piston Honda
 
Mijae's Avatar
 
Tauren Druid
 
Tichondrius
I've been trying to analyze some cycle changes to a fully maximized powershifting cycle. A max burst could be simply powershift->tick->Shred repeated. However, this results in an 18 energy lost every shift. Based on global cooldown, it seems that a maximum of 3 shifts is possible in a 12 second cycle. That's 54 lost energy.

The adjusted cycle I'm theorycrafting is weaving Mangles between Shreds to utilize some of that lost energy.

00.0 38 Tick
00.5 _8 Rip
01.5 40 Shift
02.0 60 Tick
02.5 18 Shred
04.0 38 Tick
04.5 _3 Mangle
05.5 40 Shift
06.0 60 Tick
06.5 18 Shred
08.0 38 Tick
08.5 03 Mangle
09.5 40 Shift
10.0 60 Tick
10.5 18 Shred
12.0 38 Tick
12.5 _8 Rip

If energy is less than 18 then powershift, if energy is greater than 42 then Shred, if energy is greater than 35 then Mangle.

Edit: Removed conditional shred/mangle macro idea. If it were possible, I'm sure it would be against lua.

By adding a second Mangle, it should no longer need to immediately follow Rip. This does, of course, break trying to get Super Rips.

Last edited by Mijae : 05/17/08 at 8:34 AM.
 
User is offline.