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I've been trying to analyze some cycle changes to a fully maximized powershifting cycle. A max burst could be simply powershift->tick->Shred repeated. However, this results in an 18 energy lost every shift. Based on global cooldown, it seems that a maximum of 3 shifts is possible in a 12 second cycle. That's 54 lost energy.
The adjusted cycle I'm theorycrafting is weaving Mangles between Shreds to utilize some of that lost energy.
00.0 38 Tick
00.5 _8 Rip
01.5 40 Shift
02.0 60 Tick
02.5 18 Shred
04.0 38 Tick
04.5 _3 Mangle
05.5 40 Shift
06.0 60 Tick
06.5 18 Shred
08.0 38 Tick
08.5 03 Mangle
09.5 40 Shift
10.0 60 Tick
10.5 18 Shred
12.0 38 Tick
12.5 _8 Rip
If energy is less than 18 then powershift, if energy is greater than 42 then Shred, if energy is greater than 35 then Mangle.
Edit: Removed conditional shred/mangle macro idea. If it were possible, I'm sure it would be against lua.
By adding a second Mangle, it should no longer need to immediately follow Rip. This does, of course, break trying to get Super Rips.
Last edited by Mijae : 05/17/08 at 8:34 AM.
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