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Originally Posted by Mishael
Scarab = 70 HEP base plus 85 from the proc (if my math is right) ((6/45)*320)*2
Battlemasters = 80 HEP plus use which is only useful in fights where you need it. Poping it when low after a shadow nova has been the only consistent use I have found for it in PvE.
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While I respect what people try to do with HEP and equivalents, I believe its really a mindset that healers have to get away from. There is no magic healing gear set. You aren't going to find the make 20 items you always wear. If you are really good at what you do, you will have as many gear swaps as a tank, maybe more. We aren't dps, who get to theorycraft max dps sets. Our goal for a fight isn't to make HPS, or maximize HEP. If your goal is to see big numbers and be on the top of some chart, roll a rogue or a warlock.
I make gear swaps for most every fight in sunwell. Swapping MP5 vs haste based on length of fights, expected downtime, whether I have a shadow priest, tank group, etc. It ends up being way too many factors for me to ever evaluate with a spreadsheet. But for sunwell, my basic addage is if I'm not running out of mana, add more haste.
If I'm not running out of mana, Eye of Gruul = 44 HEP, and its pretty horrible. Even if it procs all the time, if its mana i finish the fight with, it doesn't count for anything. It's one of the reason's Battlemaster's alot, esp on twins. It is 40 haste I always have, that I can depend on. It will be there when I'm throwing that chain heal that just has to land. Not procing 2 seconds before i get shadowfuryed. When we started learning twins i had 120ish haste. Our farm kill this week I used 360ish. Healing on that fight continues to get easier and easier as our guild (esp our shamans) add haste.
HEP, HPS, and many other math calculations will typically undervalue haste because it neglects the timeliness of healing factor. A 5k heal .001 seconds late equals 0. A 4.5k heal works out a lot better. Further, a 5k heal that ends up with 100% overheal can leave you with 2.5s until your next one lands. Comapre that with the 4.5k one, that even when its 100% overheal is ready to land again in 2.1s. A lot can happen in .4 seconds. Damage is out of your control for that period of time, and haste just reduces the time you are out of control. You won't find that on a spreadsheet, but less people will die, and thats the goal.
As long as you can sustain your mana pool, i have found haste becomes THE most important stat in Sunwell. Faster casts = more timely heals, and timely heals just seem to be better then size of heals. More chain heals cast per fight means more chain heal magic jumping as well, meaning more decisions taken over by one of the most power spells in the game.
Sorry for the long post, but it just seems like there has been a lot of gear discussion comparing items that have different roles. I would recommend treating your Shroud of the Highborne and your Shroud of the Final Stand like a feral druid treats his tanking and dps cloaks. Figure out your role and group, and how it fits into a particular fight, and make a selection. Evaluating them in other ways just doesn't make a lot of sense.