Originally Posted by mofidik
I strongly suggest you stop your unfounded and stupid claims now. Everyone knows hunters take more than avarage skill, but claiming druids and rogues don't because they're generally more succesful classes is laughable. Your point applies to warriors (and paladins in S1), but then again, at your level class balance is nothing of your concern, just something to blame for your incompetence. Do some classes do poorly in raids? Sure they do, but arenas are simply more complicated so it's obviously far harder to balance and some classes are just more straight-forward by disign. You can't just make haste slightly worse and increase the frostbolt coefficient to be done with PvP balance.
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I think there are about 100 links to be had with a simple Google search that prove my "unfounded and stupid claims" of how many of each class have been able to achieve a certain ranking. I just tried it. I'm sure you can to. I'm a hunter so let me use my class as an example. We have the highest population of any class on average in the game, yet some of the lowest rankings. From Kalgan in March:
This chart is set at 2200+ rating. In this particular chart, a value of 100% means the class is represented as we’d expect, a value over 100% means the class is represented that much more often than we’d expect, a value below 100% means they’re represented less than we’d want (obviously this chart doesn’t include a spec breakdown in any way).
2v2 3v3 5v5
Druid 276.0% 184.0% 80.5%
Hunter
43.0% 50.2% 43.0%
Mage
8.7% 96.0% 96.0%
Paladin
19.7% 29.5% 147.4%
Priest 113.3% 164.8% 185.4%
Shaman
37.8% 50.4% 138.6%
Rogue 144.2% 175.1% 61.8%
Warlock 149.2% 93.2% 111.9%
Warrior 130.4% 90.7% 79.3%
Here's 1850...
Druid 184.0% 138.0% 92.0%
Hunter
50.2% 50.2% 50.2%
Mage 61.1% 87.3% 87.3%
Paladin 68.8% 88.4% 137.6%
Priest 133.9% 133.9% 154.5%
Shaman 75.6% 88.2% 138.6%
Rogue 154.5% 154.5% 82.4%
Warlock 121.2% 102.5% 102.5%
Warrior 90.7% 85.0% 85.0%
Bold emphasis mine for sub 50% data
From last season:
If you take the makeup of the top 140 teams and compare it against the makeup of the lvl 70 US WoW population you get this.
5v5
Warrior Total: 250 -- (20%) - 1 in 1,018
Paladin Total: 247 -- (19%) - 1 in 708
Priest Total: 188 -- (15%) - 1 in 1,176
Shaman Total: 176 -- (14%) - 1 in 733
Mage Total: 149 -- (12%) - 1 in 1,849
Warlock Total: 127 -- (10%) - 1 in 1,699
Rogue Total: 55 -- (4%) - 1 in 4,191
Hunter Total: 43 -- (3%) - 1 in 5,990
Druid Total: 34 -- (3%) - 1 in 5,536
3v3
Warrior Total: 120 -- (17%) - 1 in 2,121
Priest Total: 114 -- (16%) - 1 in 1,940
Warlock Total: 112 -- (15%) - 1 in 1,926
Paladin Total: 102 -- (14%) - 1 in 1,716
Rogue Total: 81 -- (11%) - 1 in 2,846
Mage Total: 79 -- (11%) - 1 in 3,488
Shaman Total: 63 -- (9%) - 1 in 2,049
Druid Total: 43 -- (6%) - 1 in 4,377
Hunter Total: 11 -- (2%) - 1 in 23,414
2v2
Warlock Total: 104 -- (24%) - 1 in 2,074
Priest Total: 67 -- (15%) - 1 in 3,302
Warrior Total: 62 -- (14%) - 1 in 3,799
Druid Total: 62 -- (14%) - 1 in 3,036
Paladin Total: 59 -- (13%) - 1 in 2,968
Rogue Total: 49 -- (11%) - 1 in 4,705
Mage Total: 18 -- (4%) - 1 in 15,307
Shaman Total: 15 -- (3%) - 1 in 8,606
Hunter Total: 3 -- (1%) - 1 in 85,853
After looking up some awesome statistics:
With a 1 in 79,746 chance, you are more likely to die from Lightning....
With a 1 in 62,468 chance, you are more likely to die from Legal Execution...
With a 1 in 11,289 chance you are 7 times more likely to die from drowning and submersion while in or falling into a bath-tub...
...than be in a top percentile 2v2 arena team as a Hunter in Season 2.
Do you still believe I'm making this stuff up? Is raiding this rough on certain classes?
Originally Posted by mofidik
System rewards you for achievements, what on earth don't you get about no achievement -> no reward? Just because you've been pampered with free top quality loot until now doesn't mean it's in any sense fair, does it? You can keep bringing up how you don't like not getting stuff for free (playing 10 games a week and not progressing is not "working for stuff", fyi), but that won't change anything so you might aswel stop trying.
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The system has rewarded, and BGs (which is now directly tied to arena) still continue to reward, failure. I haven't been pampered. Do you know how many hours of gaming it takes to grind the honor and marks needed to get full season gear? I have seen some data, and it's on par with raiding. <reserved for link to data>
Originally Posted by mofidik
I think you just have a completely wrong view of what this arena system is ment to do. It's awesome for people that just want to have fun PvPing and don't want to be competative to fluctuate around the 1.5k rating, but it's obviously not what it is about. Once you are succesful and move higher up in the ladder, you gain access to better loot, exactly how it is ment to be. Like I said, the arena system is just more hardcore than you apparantly think it is or should be. You can always go back to battlegrounds when arenas are too hardcore, what does an arena player do when arena is too carebear?
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That's just it, Blizzard just forced BGers to go to arena since honor gear also has a rating now. Blizzard just made a change to the system that will cause a huge portion of the PVP players to have little chance to get any rewards in S4. Do you really feel that all those people should quit? Because, there is really nothing else for them to do unless they love to arena and BG with a full pool of points/honor and nothing to spend it on. The PVP system has always rewarded failure. BGs still reward failure in S4. And BGs in S4 are tied into arena...so there is a contradiction in this.
Again, 1500-1600 "300 point-per-week" arena team will
need a full year to get their PVP set. Why did they need to add ratings? Isn't there enough of a penalty for being a bad PVPer (or choosing to stick with friends/guildies/family) without personal rating?