Originally Posted by Wizeowel
If the whole point of the thread is maximising consumables then the use of either a health or a protection potion is questionable. Surely dps should be using their pot cooldown for haste/destruction, tanks for ironshield and healers should be drinking mana pots? Even a tank using health/protection potion when tanking an elemental is questionable since it'll mostly likely just add to the overhealing.
Please don't misunderstand me. Lightening the load on healers is useful, commonplace and often necessary on many fights. However, if we're talking about gathering rare buffs and using little-known tricks for some extra boost on a raid boss, then likely we aren't going to waste potion cooldown on something that isn't our primary function.
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I disagree with this. The thread is about the extra edge you need to win. While talking about Fire Protection Potions on, say, Brutallus would indeed not fit, mentioning it on fights where your primary concern is surviving because the encounter isn't that DPS/Healing/Physical damage mitigation dependent definitely fits.
Essence of Anger might seem like it doesn't fit in there, but if the actual edge you need on the encounter to survive is having a Nature Protection potion it will provide a larger damage boost than a destruction potion does, even if you get a combat rez if you were to die from Spite, simply due to how the aura of anger mechanic works.