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There are certainly more detailed and accurate ways of comparing items than those currently in the sheet; however, the ones that are in are in some sense already good enough; the sheet is not infinitely accurate to start with, so having EP give an answer that's 2 DPS different than what you get from switching items is not a major concern to me - the sheet isn't accurate to 2 DPS anyway. The only place where I think EP are in any way inaccurate are for trinkets, and I have some ideas for how to improve that while still using EP.
That said: a more detailed comparison system would certainly be desirable; however, running all possible options just isn't going to work - the sheet's already painful to maintain with 6 sheets; I refuse to increase that number. Something might be done with macros, but as that tends to make life difficult between Excel and OO (plus the fact that I'm not particularly experienced with them in the first place) makes that idea distasteful. This is actually one of the advantages I see to doing this in a programming language - it would make it very easy to do this sort of extended, detailed, comparison. So when and if I ever finish that, I will probably do the more detailed item scoring stuff; in the meantime, I'm inclined to go with the status quo.
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