|
I like the group synergies they're building on, especially with moonkins, so I'm really hoping they pull out a few mage ones to give us a reason to have our group spots. I'd take a rogue-like bump up in dps above other casters, but that's a bit boring.
On the mage talents, I'm confused at the addition to Prismatic Cloak in reducing invis time to 1 sec (fully talented). If anything this should be a deep fire talent, since that's the only spec that can honestly claim to have threat issues, or maybe it should be an EP-like valuable low tier talent. 27 points into arcane doesn't make any sense, unless they were just looking for a place to stick it in. That's a big change to arcane focus too, given the current divergence of gear we're seeing at the moment between deep fire/frost and arc/frost. Requiring spell hit like elemental builds pushes them together again. Maybe with the intention of making it easier to design tier sets that suit everyone?
My initial thought on Burnout was ooh, another cooldown to use, but it kind of sucks as a talent. It clashes with MoE for a start, and is there any other talent that adds a negative effect on to crit? Unless it's intended to be a haste-like way of forcing you to spend more mana as your gear improves. Tied in with imp moonkin aura haste effect this could be a big drain on mana.
Hot Streak seems very RNG dependent, in a bad way. The night you get that lucky 45% crit rate the effects will be amplified and the night you get that horrible 20% you'll have wasted a few talent points.
I'm not going to worry too much yet until these get confirmed properly though. Long time to wait still.
|