|
No one is better able to tell you whether a +heal boost once every 2 minutes that's going to be completely useless the vast majority of the time is more valuable than a large self heal on demand than your resto druid is. If he has really good situational awareness and reaction time, he probably doesn't need it, but no one is more able to decide that than him. In a fight where there's no chance of dying, obviously eotm's use is better than the extra 4 healing. I'd say though, if you die on a fight once out of 50 pulls where having battlmasters would have saved you, its better than EOTM unless there's a very distinct time where you're going to save the use effect and use it then for some huge benefit. If you want some only partially serious math, any time chance of trinket saving him * his +healing > eotm's average healing - 88, its a good bet. 2600 * X = 133.5-88 X=1.75%. So, if there's a 1.75% chance that Battle masters will save him, its as good as the average amount of +healing gained from eotm. Obviously people can argue that on use +healing is far better than the average or far worse than the average, and you can argue that I should count some amount of benefit from the time I was alive, before I died, but really the point when it comes down to it is does battlemaster's have a better chance to save the healer or does essence of the martyr have a better chance to save someone.
If you can understand how he would want to use it in sunwell, I would think BT/Hyjal would be even more of a reason to use it. There's virtually no chance of wiping on low tier content from him having less +healing a small portion of the time. A couple of dps dying, still not a wipe. Really the only ways to wipe easily in lower level content is if a couple healers die to either freak accidents like flamestrike, that smite thing, and envenom all at the same time, or being dumb. Either way, healers being less likely to die is probably the easiest way to prevent wiping on farm content.
Also, don't underestimate the increase healing that can be done when you are 1750 hit points less afraid of dying. All those times the tank died where the reason was really that a healer was a little nervous about being at 1/2 hp and the tank died while they were healing themselves, poof, gone. On Archimonde, I know I bag memento and the alchemy trinket for my pvp trinket and battlemasters. Sure, i could easily live without them, but I can promise you the times I've intentionally ran right through a fire and hit my hp trinket and a hot or two on myself when other healers had to run away, or stayed right in close to fires knowing I could trinket fear immediately, have been far more valuable in keeping people alive than an extra chunk of +healing would be.
Last edited by lairpie : 05/20/08 at 6:24 PM.
|