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Quick notes, to be edited later (I was actually working on trying to come up with this myself.)
Looks like buffs to PvP for Affliction side (Atrocity combined with Soul Depletion). In that same vein, though, those two talents are likely to be completely passed over for a PvE/Raid scenario, in favor of Ruin and maxing out certain other talents.
Everlasting Affliction is very nice in its current form, and basically means that single target DPS will have Corruption ticking on the mob until dead, just from one application.
While 50/0/21 and 0/21/50 are both very likely, another possibility is 29/21/21, where Siphon Life, 4/5 Shadow Mastery, Demonic Sac, and Ruin all get taken. Will likely not compare in damage output to the others, but could be very versatile as a spec.
Note for Demonology - 76 points possible in the tree (in current form), all but 24 require some sort of pet out, and a lot of those are pet specific. And none of the other 52 pts will help the Demon form out at all.
51 pt spell for Destruction appears to be the most useless, and the other top level talents there are similarly lacking. There does appear to be a lot of attempts in the tree to cross spells used (Shadow spells increasing Fire dmg?)
And what is up with Kindred Soul? Napkin math means that unless the spirit bonus from crits is huge, it will either require more spirit on gear, or there needs to be some other bonus to having spirit. Especially given that most Destruction trees will have Demo as a minor, specifically the talent that gives stam, but reduces spirit.
(Edit: Ah, thanks Pint. Completely missed that change to Fel Armor.)
More later when I get home and can play with the trees some more.
Last edited by Smurrf : 05/21/08 at 2:32 PM.
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