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While it's easilly justifyable to a high rated player that a worse player will never achieve the actual ratings, it almost entirely defeats the progression/achievement curve an MMO should have to make it interesting. Even if low rated people are apparantly easilly entertained (in your example), I think many people who did work for weapons/shoulders (I know I did) think it's a succesful system that make your achievements more "benchmarked", so to say.
You can't really deny that "having the shoulders" became a thing on it's own and is worth keeping. Do you need the wear shiny gear to have people know you're a good player? No, not the people you care about. But it's largely a social game, and wearing Gucci just beats wearing second hand clothing. More of a feeling I guess.
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