Originally Posted by rooj
I don't understand why they have a 35pt destro talent that suddenly asks locks to go get some spirit. Why not have it tied to a different stat altogether, perhaps stam. A 5% stam converted to spell dmg with every crit temporarily increasing stamina seems to have much more of a lock flavor to me.
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They're trying to homogenize gear.
In TBC:
Druids had Heart of the Wild increase AP instead of STR so they could share leather DPS drops with Rogues.
Ret Paladins had several mechanics changes to nearly eliminate spell damage coefficients so they could share plate DPS drops with Warriors.
In WOTLK:
Balance Druids and Shadow Priests are getting 20% additional healing to spell damage conversion talents to make a
[Gladiator's Salvation] give as much spell damage as a
[Gladiator's Gavel].
Shadow Priests are getting better benefits from spell crit from Shadow Power increasing crit damage bonus, as well as Improved Spirit Tap proccing on spell crits.
Holy Priests are getting better benefits from spell crit from various new talents/effects proccing off crits.
Arcane Mages are getting extra incentives to use SPI.
And with these Warlock changes, Warlocks are getting extra incentives to use SPI.
The idea is to streamline cloth drops by making spell damage, spell hit (all high spell hit talents got lowered), spell haste, spell crit, INT and SPI all roughly equally desirable by all casters. Priests and Druids can wear a single set of healing gear for both healing and DPS, and the rest can apply to all 4 casters.