Thread: rmod Layouts
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Old 05/22/08, 4:53 AM   #179 (permalink)
zork
Don Flamenco
 
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Dwarf Warrior
 
Eredar (EU)
Currently I run a version where I change the Alpha to 0.2 on my Icons if they are not active.

To make something grey you need to use the "SetVertexcolor()"-function. (API LayeredRegion SetVertexColor - WoWWiki - Your guide to the World of Warcraft).
This function can only be used on special layers, textures are one of those and our icon-texture will work.

We need to give our icon-texture a unique name so we can call it, currently the icon-texture is unnamed (nil).

Find:
    --create icon texture
    local t = f:CreateTexture(nil,"BACKGROUND")
    t:SetTexture(SpellIcon)
    t:SetTexCoord(0.1,0.9,0.1,0.9)
    t:SetAllPoints(f)
    f.texture = t
Change it to:
    --create icon texture
    local t = f:CreateTexture(frameName.."_icon","BACKGROUND")
    t:SetTexture(SpellIcon)
    t:SetTexCoord(0.1,0.9,0.1,0.9)
    t:SetAllPoints(f)
    f.texture = t
Now you could change the color whereever you want like this:
local f4 = _G["rf2_"..frameTag.."_icon"] -- frametag is the unique tag of that spell
f4:SetVertexColor(0.3,0.3,0.3)

 
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