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Old 05/22/08, 4:54 PM   #3907 (permalink)
Valerian
Don Flamenco
 
Night Elf Druid
 
Blackhand
Originally Posted by Promethius View Post
On the INT on feral gear issue, wouldn't a pretty elegant solution be to simply add a 10/20/30% (adjustable numbers for balance obviously) conversion of INT to attack power in predatory strikes? People would stop complaining about how predatory strikes has 0 scaling after maxing out in level, and considering survival of the fittest, heart of the wild (20% to INT, 10% to ap in cat) and kings, INT would come out to be about .45 attack power per INT, which is along the lines of that one hunter talent that converts INT to ap. Pure rogue gear's probably going to still be better for raw DPS, but at least this way, it shifts a portion of the population away from wanting rogue gear. Considering at the Sunwell level, enh shamans, hunters and DPS warriors (case in point: gloves of immortal dusk v. the higher item level borderland paingrips off KJ) are looking at leather for maximizing DPS in addition to feral druids and rogues, Blizzard's going to have to start adding some incentives for classes to not demand leather to such a degree.
People doing cutting edge content or wanting to maximize performance are going to go for whatever is "best" as determined mathematically. At .45 AP per int I'd gain less AP from Predatory instincts than I currently do even in my bear gear. Plus HotW doesnt work in forms wrt to int, only in caster.

Unless there was some talent like "you gain 3 ap from each point of int" its likely not going to be worth having on your feral gear instead of pure feral stats (say hit/experitise which are good for both dps and tanking)
 
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