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Old 05/22/08, 5:14 PM   #3911 (permalink)
Promethius
Von Kaiser
 
Tauren Druid
 
Bonechewer
Are you positive the INT gain from HotW isn't applied at all times? I'd expect druidbar mana tracking addons to be much less accurate if such was the case, coupled with instances where being at full mana going into a form and shifting out would leave you with a mana deficit, similar to switching from a weapon with no INT to a healing weapon with INT. Also, I didn't intend to do away with the attack power contribution provided by level, but rather supplement it with the INT:AP factor.

I'll agree that other stats such as hit/expertise are going to be better, but that doesn't necessarily rule out INT as a potential stat that could be used towards maximization. Because of diminshing returns of stacking stats on a single piece of gear as dictated by itemization formulas, having the broadest stat spread per piece would make for the strongest itemization. Ideally, if an INT:AP conversion existed, you'd want STR, AGI, STA, INT, hit, crit, expertise, haste, armor pen + whatever new mechanics are introduced all on the same piece of gear to maximize how many total stats you could get, distributed accordingly by proportional weight (i.e. piece with 100 STR 0 INT would gain AP if a few points of that were converted to INT under an INT:AP conversion talent).

Also, for raids, there's the issue of maximizing individual performance, but also the issue of scarcity of loot and although a single piece may be best for many, decisions must be made to find how to distribute it to better the raid best as a whole. Take Felmyst's leggings of immortal night/beast for example, both are best for druids for dps/tanking respectively, but if rogues and druids are upgrading from relatively even gear, raid dps would benefit most from the legs going to a rogue and raid utility would increse most with the legs being converted given to the druid. It just wouldn't make sense giving immortal night to a druid first (barring severe undergearing in comparison to competitors) for maximizing performance because of the issue of scarcity of loot at the cutting edge.
 
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