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Haste and the Hunter
This is an example I'm following from the original post, to see if I understand it correctly and tell others, and see what others think of it.
Using an attack speed of 2.8s (Crossbow of Relentless Strikes), I've composed of attack speed or haste cap situations.
I'm assuming all hunters have 15% speed increase from the ammo bag/quiver and the 20% speed increase from serpent's swiftness from the beast mastery talent tree. Next in line is quick shots from imp aspect of the hawk, which is 3%, and is casted randomly. Then the non-random buffs, rapid fire(40%) and for those Leather workers out there drums of battle(~5%). Here's the table. It's comparing weapon speed and steady shot casting speed. Added speed is auto-shot buffer(0.5s) plus lag(0.2s). And the table goes by "level", so each row is accumulated to the next.
Base speed weapon(2.8s) steady shot(1.5s) added speed(0.7s)
Bag(15%)
Talent(20%) 2.03 1.09 1.79
Quickshot(3%) 1.97 1.06 1.76
Rapid Fire(40%) 1.41 0.75 1.45
Drums of Battle(~5%) 1.34 0.72 1.42
As shown, comparing the auto-shot speed and the added speed of steady shot, after using Rapid Fire ability you'll most likely clip your shots because 1.45(SteadyShot) is greater then 1.41(AutoShot). Does this mean hunters can reach the practical cap with just these skills alone? And does this mean that if you get enough haste to lower the weapon speed and steady shot to match up (around 30% ~ 480Haste Rating), that you'll never have to use rapid fire, drums of battle, or any other haste abilites?
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