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Damn skeletons
My guild has been on Felmyst for a while now.
We have everything down in this fight except one thing: The skeletons.
For some reason more often than not, we get a dead healer in phase 2. Needless to say this prevents us from getting a kill.
I have read the whole thread, and it seems to me we are doing everything written so far.
We are using a prot pala in decent gear. Keeping him alive is usually not an issue unless something else has already gone wrong.
Oil of Immolation and Strat holy water is used, but without great improvement.
A typical phase two goes something like this:
1. Felmyst takes off. People spread out, staying away from the middle. People move about, getting ready to kite the beam to the side.
2. First beam hits. Target kites it to the side. Prot pala drops consecrate where the beam starts and follows it, trying to pick up all skeletons. People still move about, getting ready for the second beam.
3. Second beam hits. Target kites it to the side. The rest move to the tree asap. Prot pala drops consecrate at the tree and try to pick up the second wave of skeletons. (We tried having him follow the second beam also, but if the two beams were too far apart, he simply didn't have time to get there before the skeletons started pwning people).
4. Raid stays at tree, waiting for the first breath.
5. Breaths, run run run etc.
We usually lose the healer (s) and an occasional dps at either 2. or 3.
I'm not 100% on what abilities our prot pala uses, but he's a smart guy and a skilled player, so I doubt he's the main problem. I could be wrong however.
Comments/hints/critique?
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