Thread: Felmyst
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Old 05/25/08, 3:59 PM   #244 (permalink)
Dyalad
Glass Joe
 
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Blood Elf Paladin
 
Kargath
Your shaman can try to drop tranquil air during the time the paladin grabs the adds to reduce the other healers/dps aggro. Also, you can use a holy paladin with imp Righteous Fury and heal your prot paladin ; he will get aggro from the wandering skeletons, and if he stays somewhat close to your prot paladin, he's going to be able to grab them with consecrate.

I tank the skeletons for my guild, and I don't think I ever manage to grab all the skeletons from the 2 waves without missing one. There's always going to be a few that'll run off no matter what. Get your shamans to drop earthbind totems too, that's very useful for us.

Make sure your paladin has everything he can use to boost his spelldamage: holy flask, wizard oil and spelldamage food. I don't use oil of immolation or strat holy water, but if you have what I mentionned above, normally if your dps doesn't seed or AOE early, there's no reason for them to die. He can also use dynamite too (ez-throw) if he's not engineer, as another AOE consumable if he wants.
 
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