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Old 05/27/08, 9:33 AM   #611 (permalink)
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Glass Joe
 
Gnome Mage
 
Whisperwind
Originally Posted by Mearis View Post
Wrong. Playing disc priest/rogue versus druid/*. Have your rogue open up on whoever the druid's partner is while you stay mounted. If their partner is a hunter, this might be fairly difficult as you have to buy time for your rogue to open up.

90% of the time the druid will attempt to pop out from stealth and cyclone the rogue. If you are very lucky and fast, you can sometimes get on top of the druid and fear him before the cyclone goes off, the majority of the time though the rogue can see the cyclone coming and clos the first one.

Anyway - at this point, you arrive on top of the druid, fire the first fear off. Start helping the rogue and nuke the druid's partner hard to put him behind on healing. If the druid doesn't trinket the fear, depending on where he gets feared, the rogue can still vanish sap to make him blow his trinket, however, this is a lot harder.

At this point you want to take advantage of any momentum you built and spam dispell like a crazy man to keep everything except single stack of lifeblooms off the target the rogue is on. If your partner has decent PvE gear, he will be putting a lot of pressure. Try to use your cooldowns aggressively to avoid cyclones. When your fear has nearly cooled down, start chasing after the druid (you will usually be snared in some fashion at this point). While you are chasing the druid, keep dispelling the hots on the target your rogue is attacking - don't be afraid to trinket something like an intercept or a hamstring if it means you will land a fear. The key is to put the druid further behind on healing to the point where he cannot afford to not-trinket a fear, at which point you can get a proper full CC chain with blind/sap/mc.


This isn't foolproof, and most warrior/druid and warrior/hunter teams will beat you if they play properly. The one advantage you have is that most warriors who play with druids are absolutely awful at the game and don't do anything except auto-attack and get carried by their healer. If you come up against an intelligent warrior who knows how to use a shield and drops berserker stance occasionally, plus doesn't line of sight his own healer and actively intervenes, you are fucked and you won't win. Good news is, there are not a lot of those warriors. We farmed 2 different warrior/druid and warrior/shaman teams because when we'd get a long CC chain on their healers, those retards would sit there with a 2h out auto attacking while getting destroyed - and this is at 2.1k+ rating.
The original question was posed against druids paired with either rogues or warriors (you say yourself here that its impossible to win against non-idiot warriors) so any advice you can give on how to counter crip/hamstring in the two minutes between cooldowns would be helpful to me at least.

Well, I still disagree since your scenario seems to assume a lot about the match up that, to me at least, doesn't play into being able to "effectively" fear druids. You say that my point was wrong based only on one team make up. You also don't seem to factor in travel form to get farther away from us or feral charge to our partner if we get separated farther than the 8 yards our fear covers (which is still in the range of our heals). Also, when my old 2v2 team was just over 1800 we ran into a lot of druid/whatever teams that did not use mark so we did not know if it was a druid or rogue that we could not see (I guess or a mage who employed the same tactic, although I do not recall ever seeing a mage without AI in arena). I probably don't have as much experience as most of you guys, so I would really like to hear some answers to help me get better. I would love to be able to fear druids with some measure of consistency, so please do help with any additional information you might have.
 
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