Originally Posted by Prevus
The original question was posed against druids paired with either rogues or warriors (you say yourself here that its impossible to win against non-idiot warriors) so any advice you can give on how to counter crip/hamstring in the two minutes between cooldowns would be helpful to me at least.
|
I am discussing from the pov of 2.1 k arena rated druid/warriors and telling you it is doable with good reliability. Stay out of line of sight until your rogue opens on the warrior, when the druid pops out to CC the rogue, you are still mounted and mount over to him and get the first fear off.
|
Well, I still disagree since your scenario seems to assume a lot about the match up that, to me at least, doesn't play into being able to "effectively" fear druids. You say that my point was wrong based only on one team make up. You also don't seem to factor in travel form to get farther away from us or feral charge to our partner if we get separated farther than the 8 yards our fear covers (which is still in the range of our heals). Also, when my old 2v2 team was just over 1800 we ran into a lot of druid/whatever teams that did not use mark so we did not know if it was a druid or rogue that we could not see (I guess or a mage who employed the same tactic, although I do not recall ever seeing a mage without AI in arena). I probably don't have as much experience as most of you guys, so I would really like to hear some answers to help me get better. I would love to be able to fear druids with some measure of consistency, so please do help with any additional information you might have.
|
The second fear is largely a matter of a well timed trinket after a kidney shot on the warrior. The 20 yard on cyclone helps get close as well, as it can be fairly hard for the druid to stay ahead using only hots if you are dispelling like a madman.
The issue is that a very well played druid/warrior team will beat you almost always, but at your rating you are not likely to meet a lot of those. You also completely underestimate how much momentum matters in those matches. When the druid pops out for the first cyclone on your rogue after your rogue has opened on the warlock, it is crucial that the rogue clos's the first cyclone, so after the druid is feared he is doubly behind.