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Old 05/27/08, 2:31 PM   #3126 (permalink)
LockApologist
Piston Honda
 
Undead Warlock
 
Mug'thol
Originally Posted by Nonrelent View Post
I believe the malediction assessments here to be mildly flawed, as follows:
Having 2 locks fully specced into it, you get (X persons: X*0.13/15) = .866% incrase to overall Raid DPS per person affected. (15 DPS in a standard raid setup)

..snip..

Conclusion![/b]
It requires 10 total shadow users before the benefits from malediction outweigh the cost of losing an affliction warlock's DPS curses. To make it worth speccing for using Curse of Elements requires the same 10 total fire/frost users. This means that except in extremely unusual raiding conditions, your destruction warlocks should be the ones putting out Curse of shadows and elements, and your affliction warlocks should always be using agony/amplified doom. If there are not enough destruction warlocks to do this, the affliction warlocks could sacrifice DPS to reduce resists, but from a pure DPS perspective should STILL not be casting curse of shadows/elements. To justify 2 malediction warlocks a raid would need 10+ shadow/arcane AND 10+fire/ice DPSers, which is not feasable in a 25man raid. Malediction makes out much better in 40 mans, but is simply not worth using in a 25man.
Most of these calculations are mentioned on my blog Theorycraft: December 2007 in a bit more detail.
Your conclusion is flawed in that you assume:

a.) a 200 dps curse is 1/3 a lock's dps
b.) all caster do the same dps
c.) you have 2 Malediction casters
d.) that the Aff lock's CoD > Destro. This is only true when Amp is applied, and Amp should not be in any raiding Aff build.

Your blog is a cut/paste of the post you made. I fail to see any additional detail.

It's interesting that you go to all the trouble to make these calculations, but don't actually work out the Aff CoA/CoD vs Destro CoA/CoD. The whole premise assumes that a dmg curse is 30% of the caster's DPS, which is highly unlikely.
 
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