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Old 05/27/08, 4:03 PM   #3130 (permalink)
Nonrelent
Glass Joe
 
Gnome Warlock
 
Sentinels
Your conclusion is flawed in that you assume:

a.) a 200 dps curse is 1/3 a lock's dps
b.) all caster do the same dps
c.) you have 2 Malediction casters
d.) that the Aff lock's CoD > Destro. This is only true when Amp is applied, and Amp should not be in any raiding Aff build.

It's interesting that you go to all the trouble to make these calculations, but don't actually work out the Aff CoA/CoD vs Destro CoA/CoD. The whole premise assumes that a dmg curse is 30% of the caster's DPS, which is highly unlikely.
A ) 250 DPS is doable at a realistic gear level with the talents into it.
B ) I specifically mentioned I used similiar DPS for ease of calculation. If you'd like to do a more accurate analysis as with a greater number of variables I'd love to see your numbers
C ) Since there's only 2 curses that benefit from it, that's a reasonable assumption. Whether you do the analysis for curse of shadows or elements, the orginal thesis that the total benefit of 3% to each beneficiary should outweigh the loss in DPS remains accurate regardless of who the beneficiary is. More than 2 would be a waste of talent points
D ) I disagree sir. All affliction builds listed on this site include it. Combine with doom, it adds ~ 5000 dmg per cooldown, or about 30 total DPS fightlong, and scales with gear. There's plenty of points to spend from your 3rd or 5th tier points to spare 1 point in amplify. Particularly if my original thesis is correct in not needing malediction, then one of those points could go into it. It particularly comes into it's own if you use your amplified doom as you use the various cooldowns being discussed simlultaneously in this thread (destruction potions, trinkets, etc).

I appreciate the criticism, but if the numbers are wrong, I'd love to see the correct numbers in their place. Feel free to correct anywhere I was off.
 
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