
Originally Posted by Nonrelent
A ) 250 DPS is doable at a realistic gear level with the talents into it.
B ) I specifically mentioned I used similiar DPS for ease of calculation. If you'd like to do a more accurate analysis as with a greater number of variables I'd love to see your numbers
C ) Since there's only 2 curses that benefit from it, that's a reasonable assumption. Whether you do the analysis for curse of shadows or elements, the orginal thesis that the total benefit of 3% to each beneficiary should outweigh the loss in DPS remains accurate regardless of who the beneficiary is. More than 2 would be a waste of talent points
D ) I disagree sir. All affliction builds listed on this site include it. Combine with doom, it adds ~ 5000 dmg per cooldown, or about 30 total DPS fightlong, and scales with gear. There's plenty of points to spend from your 3rd or 5th tier points to spare 1 point in amplify. Particularly if my original thesis is correct in not needing malediction, then one of those points could go into it. It particularly comes into it's own if you use your amplified doom as you use the various cooldowns being discussed simlultaneously in this thread (destruction potions, trinkets, etc).
I appreciate the criticism, but if the numbers are wrong, I'd love to see the correct numbers in their place. Feel free to correct anywhere I was off.
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Have you ever played affliction before? Amp Curse of Doom does not hit 5000 harder only the base damage gets amplified. On top of that CoD doesn't get affected by Shadow Mastery last time I checked(and according to the spreadsheet) and none of the affliction talents modify it, and destruction has a +15% shadow modifier. Amp is only in builds because there is nothing else. Regardless an aff lock doing a damage curse should be atleast 1800-2000dps so 10% coming from curses is alot more reasonable. At +1700 shadow and amplify curse in the spec the spreadsheet has CoD at 196dps, as destro it is listed at 209dps.
13% CoS added on my destro build adds 73 dps, if you had 2 destro locks, 1 aff lock, and 2 spriests that would be WAY over 200dps plus extra mp5/healing. The question is not whether to get malediction as affliction, it is whether the overall raid dps loss is worth shadowembrace/imp for tank and multiple debuff slots. Not to mention you will only be doing a damage curse if you have 4 warlocks (or 0/1 mage but lets not get into that) which makes the aff lock being on CoS an even stronger arguement.