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Old 05/28/08, 11:52 PM   #3144 (permalink)
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Titanstrider View Post
Hello all, while it's my first post I've been a reader for some time, and find the discussions outstanding. Regarding the benefit of Malediction's 3 talent points over the affliction curse's dps, maybe I'm the only one needing the comments restated, but just in case it would benefit others:

The goal is to determine if Malediction 3/3 is worth that affliction warlock giving up their improved curse of agony or doom, when a non-affliction lock could put up a normal CoS instead, since their dps curse is weaker. So, is Malediction's extra 3% to shadow damage worth more dps than the affliction warlock's CoA/CoD?

So the question boils down to figuring out what 3% of your raid's shadow dps is, and comparing that to the curse your affliction warlock is giving up if I'm not mistaken? Or am I just restating the wrong question?
Scroll up a bit. My earlier post has some calculations about it. You'll see that the destro lock's CoD is better than the affliction one, making this all very moot. Affliction can do CoA, but it's nowhere near beating Malediction + CoD.

Originally Posted by XStoliX View Post
Hi there,

Currently im Specced 40/0/21 in Sunwell so that the tanks get an IMP, aswell as the Debuffs (Malediction, 5% less dmg).
My Classleader has argued that the following rotations:
Rotation1: SB -> Corr -> SB -> SL -> x SB
Rotation2: SB -> COR -> SL -> X SB.
In my experience, stringing instant spells together gave better results, since when spamming SB I could anticipate lag better and lose less casting time. Mixing instants and SB didn't give me the same results.

Other than that, I don't see a significant difference in these fixed rotations.
 
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