Originally Posted by GenocideAlive
Mindflay? Mana Burn? Stomp? Entangling Roots? Cyclone? Psychic Scream?
They don't necessarily have to stop the Healer from running around a pillar, their goal is to remove the healer from the game by effectively removing its healing ability. Forcing shifts, mana burning, dispeling, etc. all waste precious mana for the Healer. As long as you don't start getting overly greedy and spamming Smite or somesuch garbage, mana efficient snares coupled with damage from the Warlock can outlast.
Otherwise, as long as you've got 2 ranged casters vs. a caster / melee combo, you've got the advantage that kiting isn't as effective. It's not like you're going to stop someone from skilling around a pillar, but honestly as long as you've got them on the defensive gorging through mana to keep plying a cheap stall tactic it sounds like things are going as well as can be expected.
|
I think we disagree significantly on how much of the opposing healer's mana you can go through like this - DoTs on one person can be healed through by a Lifebloom + Rejuv/Renew/Flash of Light/etc. Druid HoTs, for example, can be dispelled if your partner can do that, but it isn't doing much to win the mana war when the Druid just reapplies Lifebloom and still gets the heal from it. The Warrior is still dealing damage to you, and that damage comes with an MS debuff - meaning that to out-mana the other team, you need to effectively be dealing damage twice as fast as the Warrior is. Really, the only way this is going to happen is if your partner is a Disc Priest who is for some reason able to chain Mana Burn the other healer.