Originally Posted by PSGarak
Changing the Enrage from double energy regeneration to halved energy cost is almost a null change except for two things: queuing energy beforehand (netting it an additional 100 effective energy), and Ferocious Bite.
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There is another important effect with this change: think of procs you gain energy from (2T4). With doubled energy regeneration rate, those proccs are unaffected. But with energy cost cut to half, those procs are effectively doubled.