Interesting addon, I didn't think UNIT_HEALTH was so badly affected by latency.
Originally Posted by world
Initial impressions are good. However, after 10 minutes of testing in a battleground, it seems like it cant handle the Spirit Res thing - it reports people at 1 health until they take damage after a res. Also, with Spirit of Redemption, sometimes it reports it as full health, sometimes as 1 health. Otherwise looks good though!
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Should be fixable with a few events.
Although, I'm not sure how you plan to add health from buffs, are you scanning health at some point?