Originally Posted by funkydude
Interesting addon, I didn't think UNIT_HEALTH was so badly affected by latency.
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I think you can see the effect of it when you view death reports from Expiration sometimes on Brutallus, you'll see a MH OH hit when the tank is say 75%, see 8 heals land, and then suddenly it says he died with no other damage taken. The health update was after the damage had already killed him and also after the heals claimed to have landed.