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I think that what everyone thinks about when they look at this issue are the small handful of items that are "best in slot" that appear at lower tiers (eg: DST). The problem isn't with the loot system.... it's the fact that the gear progression doesn't move through tiers evenly.
I've said it before, but if there was more options for every slot then people wouldn't get so caught up about missing a trinket from 3 tiers below their guilds progression.
Tokenization of loot is a giant cop-out. At that point they may as well give everyone the same gear and just have it "upgrade" after you kill bosses. If you completely eliminate any random chance, min/max will dictate EXACTLY the gear path that each class should follow.
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