
Originally Posted by Indora
There is another problem SV hunters have to solve:
While one shot is still cast, the next one can already begin, as long as there is no GCD that prevent it from casting.
Now we have a very long steady shto cast (1.5 / 1.15 ~ 1.3), only 0.2 seconds slower than the GCD.
Let's assume you click your steady shot just at the moment your auto shot begins to cast...
- = 0.1 seconds
auto shot cast
|---|.......................................|---|
steady shot cast
.....|-----------||-----------||-----------|.....|-----------|
GCD
|-------------||-------------||-------------||-------------|
As you can see, the gcd of the next steady shot will start before the previous cast ends. Because of this, there are long steadyshot rows, just like it happens when your cast is pushed back.
This problem can be helped by using haste or spamming your button less fast (notice, this will result in less dps, too).
p.s.:
The diagramm looks like there would always be 3 steadys inbetween 2 auto shots... This is not correct, because it ignores SpamSpeed (--> slower GCD, ~ 1.525 - 1.6) and latency jitter.
|
After looking at this diagram I understand there is a mistake in my graph. The second GCD should start after the 2nd Steady Shot command is queued. The modified version is as below.
Now I think my question is solved. Thank you very much. The server should be handling queued up Steady Shot command at higher priority than server driven Auto Shot hidden cast. To solve this clipping problem, the command /cast !Auto Shot should be added in the queue.
This may also be an important information for MM or SV spec hunter using hand-weave 1:1.5 shot rotation. The three hot key [Steady Shot][Multi Shot][Arcane Shot] for hand-weave 1:1.5 shot rotation should be replaced by the three hot key [!Auto Shot/Steady Shot Macro][Multi Shot][Arcane Shot] to reduce the chance of Auto Shot clipping by the GCD mechanism.