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Old 06/02/08, 11:25 PM   #32 (permalink)
Rudy
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Draenei Shaman
 
Zul'Jin
Originally Posted by Ottoline View Post
I'm worried about really busy addons such as damage and threat meters causing an FPS drop in raids. Would this addon contribute significantly to that problem?
I believe it is stated in the mod's description that the memory useage is very low, like 100kb in a 25 man raid.

One concern I have is in regards to chain heal. I would assume the second and third jumps go off standard server information, would it be possible then to heal too quickly and miss the jumps? For example, on Nalorakk I see the MT and OT have taken a lash as soon as it happens through this mod. If I cast a chain heal on the MT before the server has actually updated that they both took that damage, I assume my second jump will still register the OT as full health and not jump. This could obviously be worked around by holding off the cast a few split seconds and I'll certainly use this mod regardless, but it is a potential concern.
 
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