Originally Posted by Ottoline
I'm worried about really busy addons such as damage and threat meters causing an FPS drop in raids. Would this addon contribute significantly to that problem?
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I believe it is stated in the mod's description that the memory useage is very low, like 100kb in a 25 man raid.
One concern I have is in regards to chain heal. I would assume the second and third jumps go off standard server information, would it be possible then to heal too quickly and miss the jumps? For example, on Nalorakk I see the MT and OT have taken a lash as soon as it happens through this mod. If I cast a chain heal on the MT before the server has actually updated that they both took that damage, I assume my second jump will still register the OT as full health and not jump. This could obviously be worked around by holding off the cast a few split seconds and I'll certainly use this mod regardless, but it is a potential concern.