Thread: M'uru
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Old 06/03/08, 2:25 AM   #102 (permalink)
Teez
Piston Honda
 
Gnome Warrior
 
Kel'Thuzad
Originally Posted by Danny View Post
If you have prot wars who can manage to hold one side its an advantage over Ferals who take considerable more damage from the adds.
We've just begun attempting M'uru running myself & a feral tank as humanoid tanks and this comment really stood out - I realized full well that he was going to be taking more damage, particularly due to the lack of spellreflects, but we've been looking at him taking 2-2.5x as much damage each attempt tonight, getting bursted down from full to zero in <1.8sec during flurries on occasion - is this normal? It seems a bit excessive, I figured the damage margin would be around 15-30% at most, but right now it's completely out of control, and on some attempts simply unhealable it seems.

I have a sneaking suspicion that my starting to gear for avoidance is paying off strongly on this fight, his avoidance is considerably lower as far as I know - might that be the cause? (his gear here for reference)

That being said, my side is going flawlessly, with two rogues + a hunter basically stunlocking the mage to death (the same thing is happening on the druid's side, we even swapped dps groups around to see if one group was just doing a better job at controlling the mobs than the other, which wasn't the case). We're running two melee groups (with a hunter attached, each) to deal with sides, which seems like it's working out for the most part... minus those tank deaths.
 
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