Originally Posted by MackTheTemp
In P1, is anybody using 3 hunters for a misdirect rotation on the void sentinels? We've only had one night on M'uru, but we want to use 2 locks dpsing the sentinel and it gets tight at times when the sentinel spawns on the opposite side of the room from where the locks are standing. We tank the sentinels off to the right hand side when you walk in - - and kiting the mob across the room has caused a-lot of issues. Sometimes the tank would die when turning to run while kiting it, not to mention ranged dps and healers getting clipped by the aoe pulse.
|
We usually have 4 hunters per raid, so this is what we did. (We also use the same method with 3 hunters). Note that you cannot MD every Sentinel, there simply arent enough MDs. Because of that problem, we made a simple system so the tank and hunters know whats going on:
We tank them to the left (as you run in). Any Void Sentinel that spawns on the right gets MDed across the room. Any Void Sentinel that spawns on the left gets picked up by the tank himself. One hunter keeps track of the MD cooldowns and watches Muru closely when a Sentinel is due to spawn (massively black lightning, hard to miss). This hunter makes the appropriate calls when the beam happens:
"Tank, entrance side"
"Tank, kiljeaden side"
"Tank, middle"
"<hunters name>, misdirect to tank"
"<hunters name>, misdirect to tank, watch out kiljeaden side group its running past to you"
etc.
With 3 hunters, its possible to not have MD up. IE, 4 right hand spawns in a row. When this happens, the hunter arcane shots it and runs over to the tank. The tank Exercises/Shield Slams/Mangles it, and the hunter grabs a heal from the shadowbolts he most likely will take during the process. OR, the tank runs over and gets it and hopes for the best (no Darkness). The main reason why we MD them is because when we were first learning the fight, they simply did not die before the next Void Sentinel spawned. MD was the obvious choice. We now kill them just before the next one spawns, but certainly not quick enough for our tank to run around. Our tank also tanks the Void Spawns, moving them around is like a walking Shadowbolt Volley death-zone.
Originally Posted by MackTheTemp
Can the ranged dps group dps the mage un-tanked, or possibly tanked by a warlock? Or have the warrior simply taunt tank the mage?
|
The same hunter that calls the Void Sentinels also tanks the Fury Mage on the ranged side. Using a warlock to tank would be a massive synergy loss (unless you have SP's and caster dps on the humanoids), we have 4 hunters and a prot warrior. I make sure I'm targetting the Fury Mage and spamming arcane shot so it goes off as soon as it's in LoS through the door (we're on the entrance side). I also lay a frost trap at the door which helps for two reasons: a) slower mobs incase our tank misses an attack, and b) it usually serves as an initial aggro tick for me, so I take the first fireball 90% of the time. Being survival means I have
8-10% more HP, and
take 4% less damage than the BM hunters. My threat is obviously not a problem either, and I can remove salv if needed. We nuke the mage first -- with plenty of multishots on the other two humanoids -- and then kill the zerkers, whom by now have sunders up.