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I don't understand why you keep referring to HEALTH_UPDATE when the event is called UNIT_HEALTH. Makes it a bit confusing.
Regarding performance. You shouldn't look at memory usage for this addon, it will be very low. CPU usage will increase, and perhaps not nessecarly by this addon. Every addon that listens for UNIT_HEALTH will perform their calculations a few more times per second. A lot of ace addons will have set UNIT_HEALTH as bucket event tho, limiting the times parsed per second to somethign reasonable like 10 or 20 times.
Yes, it would be very possible to limit the fast updates to your only your unitframes and not screw up your healing meters and other addons. And I would expect such modules to appear for Grid and Pitbull very soon.
There is no possible way this addon can change the jump behaviour of chain heal.
It also does not disable the original UNIT_HEALTH and UnitHealth(). It simply adds additional events and information. If it has nothing extra to add all the original information will still be available.
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